Publish In |
International Journal of Management and Applied Science (IJMAS)-IJMAS |
Journal Home Volume Issue |
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Issue |
Volume-3,Issue-7 ( Jul, 2017 ) | |||||||||
Paper Title |
The Effectiveness of Gamification as an E-Learning Strategy | |||||||||
Author Name |
Ilona Du Plessis | |||||||||
Affilition |
Designation: National Quality Assurance Manager CityVarsity Affiliations: Students at Southern Business School; Employee at CityVarsity, Educor | |||||||||
Pages |
24-26 | |||||||||
Abstract |
In recent years, the used of eLearning as a strategy for teaching and learning in higher education has increased. Gamification as an eLearning strategy has gained much favour in higher education and may be considered as a breakthrough in higher education due to the innovative manner in which learning can take place [6]. The increase in popularity as an eLearning strategy may be attributed to the characteristic of gamification to include a component of enjoyment, enhanced by motivational factors which in turn, enhances the learning process of students [5]. This paper will consider the effectiveness of gamification as an eLearning strategy for teaching and learning. Gamification, higher education, knowledge and skills attainment, teaching and learning strategy | |||||||||
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