DOIONLINE

DOIONLINE NO - IJMAS-IRAJ-DOIONLINE-15266

Publish In
International Journal of Management and Applied Science (IJMAS)-IJMAS
Journal Home
Volume Issue
Issue
Volume-5,Issue-3  ( Mar, 2019 )
Paper Title
Incorporating an Interactive 360 Degree Video Game Into a University-Level Biomanufacturing Lab Curriculum
Author Name
Xinyu Zhang, Emil Polyak, Ariana Ehuan, Jason Haskins
Affilition
Biomanufacturing Training and Education Center, North Carolina State University, USA; Department of Art and Design, College of Design, North Carolina State University, USA
Pages
39-43
Abstract
An interactive 360 degree video game about the steam-in-place (SIP) module of an intermediate-scale bioreactor (30 L) in an university-level biomanufacturing lab was developed using Adobe Illustrator, Maya, and Unity with Playmaker. Instructional design of a blended course is underway to incorporate the video game into existing curriculum. This design is intend to increase the effectiveness, flexibility, and availability of the lab practice for the students, and thus improve the entire learning experience. Index Terms - STEM education, interactive video game, bioreactor, higher education
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