DOIONLINE

DOIONLINE NO - IJAECS-IRAJ-DOIONLINE-14447

Publish In
International Journal of Advances in Electronics and Computer Science-IJAECS
Journal Home
Volume Issue
Issue
Volume-5,Issue-12  ( Dec, 2018 )
Paper Title
AR LAB for Innovative Teenage Learning and Experience
Author Name
Pin Jung Chen, Yi Rong Lin, Yu Rong Chen, Sin Hong Liou, Eric Hsiaokuang Wu
Affilition
Computer Science and Information Engineering, National Central University, Taiwan
Pages
29-34
Abstract
In this era, technology becomes a popular way for education since it has some advantages over the traditional ways. Therefore, we decided to use the latest AR (Augmented Reality) technology to make the games and applications more realistic and bring to the education of teenagers. We have developed four apps; In “LabAR”, teenagers can perform chemistry experiments with less equipment and less danger. In “AR Nail Polish”, teenagers can experience how to design their own nail polish by changing the color and placing the decorations. Also, they can learn what the color might be like after the effect of the light. “Explore your world” provides teenagers with another method to gain entertainment. It can let them share different opinions of the world and learn things they cannot imagine. “AR Basketball Game” allows teenagers to set the playground in any place and observe the physical phenomenon at the same time. We have also developed a technology to support Kinect chemical experiments. By using Unity, the game engine, and Microsoft Kinect Sensor (Kinect v2) we can track the user’s hand position, and show the virtual experiment objects which will follow the user’s hand position. The result will present as if there is a virtual laboratory equipment (Beaker, Erlenmeyer flask, etc.) on the user’s hand. This will be helpful for explaining some chemical experiments in the way of AR to teenagers. Index Terms - AR, Education, Kinect v2, Unity.
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