DOIONLINE

DOIONLINE NO - IJACEN-IRAJ-DOIONLINE-9711

Publish In
International Journal of Advance Computational Engineering and Networking (IJACEN)-IJACEN
Journal Home
Volume Issue
Issue
Volume-5,Issue-9  ( Sep, 2017 )
Paper Title
Emotion Digital Game-Based Learning Application: Arcs Motivational Model?
Author Name
Geetha Baskaran, Muhammad Ihsan Muhammad Rawi
Affilition
School of Computer Science, University of Nottingham Malaysia Campus
Pages
141-148
Abstract
Digital game based learning (DGBL) provides a different approach to learning that incorporates education into games to make learning more fun and interactive compared to the traditional teacher-centered method. Educational mobile games are conducive to learning because of their multimedia content which can enhance student motivation to learn. This study developed an Emotional Digital Game-based Learning Application (EDGLA), based on the ARCS motivational model. The EDGLA also allows learners to recognise emotion through facial expression. The EDGLA provides game scoring with recorded timings, rankings, and end-of-quiz feedback to motivate players to learn. Finally, we analysed the applications effectiveness and its satisfaction for EDGLA. Consequently, it was found that students showed positive attitudes towards the application. The findings of this study could provide an effective learning approach to improve emotion. Keywords- ARCS motivational model, Digital game-based learning, emotion recognition, multimedia, HCI
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